Albert Siraev - Unity Developer
Навыки
- Addresables
- Agile
- Git
- Mirror
- Multiplayer
- OpenXR
- Rewired
- SOLID
- Unit Testing
- Unity
- VR
- Zenject
Опыт работы
ООО Технические системы
Python Developer - Nov 2020 - Feb 2021Development of telegram bots (Aiogram, Asyncpg) + admin panel with connection to database (PostgreSQL) and processing JSON files.
Development of parsing bots (Selenium + aiohttp) with saving information in PostgreSQL database and analyzing data. Using proxy and useragent.ООО СКАЙС
Unity Developer - Feb 2021 - Mar 2024My first game development in this company — VR multiplayer (quests on VR arenas), joint passing of levels due to teamwork.
There was also a VR showroom project — show a room with a suitable interior for viewing.
The last project was a drone simulator. I implemented my own PID and other mechanics (used physics + mathematics everywhere), also added multiplayer and cross-platform (PC, Android, VR) + made calibration for any controller that was pulled up and it could be configured via UI, this project was localized for RU and EN.Samustai
Unity Developer - Mar 2024 - May 2024On input I get a game for any platform made (usually PC) and need to make it for consoles (PS, Xbox, Switch). My task was:
1) Optimize the game (search and fix bugs, errors, hangs)
2) Introduce console control
3) Change shaders and other aspects to work correctly
4) Customize products for release
Образование
Applied Informatics
USPTU2018-2022
Обо мне
❗ I am a specialist in the areas of:
C# Unity application development (more than 2 years of development experience)
Software/application development in Python (more than a year of development experience)
❗ Relevant experience:
1) Building and maintaining project architecture
2) Cross-platform game development (PC, Android, iOS, VR)
3) Refactoring other people's code, developing, debugging, testing, optimizing, aspects such as:
🔵 VR System
🔵 UI
🔵 Quest System
🔵 Simulation Vehicles (Physics, Mathematic models)
🔵 Simulation Actions AI
🔵 Create and change Shaders (can with and without ShaderGraph)
🔵 Use URP (system setup, adding different effects
🔵 Multiplayer Development
❗ Skills:
🕹 Unity:
🌐 Work with Unity (Unity3d, UnityEditor)
🌐 Git system (Git, Github, Gitlab)
🌐 Work with Team (Agile, Code review/refactoring)
🌐 Work with SDK (Zenject, OpenXR)
🌐 CodeStyle (SOLID, Patterns Programming)
🌐 Unit Testing, Addressables
🌐 Shaders, UI, Sound, Effects, Animations, Architecture Level
🌐 Working with different platforms (PC, Android, IOS, VR)
🌐 Multiplayer (Mirror, Smooth Sync)
❗ My Qualities:
️ Self-motivated
️ Concentrated
️ Adaptive (quickly adapting to new tasks, even if they are new)
❗ Portfolio:
➡️ Github
https://github.com/albasir10
➡️ LeetCode
https://leetcode.com/albasir/