David Clark - Game Developer
Навыки
- Android Studio
- C/C++
- C#
- canvas
- Cocos
- Cocos2dx
- Docker
- Express
- GameSalad
- Java
- JavaScript
- KBEngine
- Kotlin
- MongoDB
- nodejs
- PhaserJS
- Python
- React.Native
- ReactJS
- SmartFoxServer
- Socket io
- TypeScript
- Unity
- VUEJS
Опыт работы
Messhof
Senior Game Developer - 2020 – 2022— Leading and coordinating development teams, providing guidance and direction.
— Developing Cocos Creator games with high qualities.
— Evaluating and integrating third-party plugins and libraries to optimize development time.
-Solving complex technical challenges, such as network synchronization and real-time multiplayer.
-Contributing to the overall game design, including mechanics, monetization strategies, and player engagement.Campo Santo
Game Developer - 2017 – 2018— Taking ownership of specific gameplay features and implementing them from start to finish.
— Optimizing game performance and addressing memory management issues for a smoother experience.
— Mentoring and guiding junior developers, sharing knowledge and best practices.
— Collaborating closely with designers and artists to ensure the realization of their creative vision.
— Identifying and implementing solutions to enhance gameplay mechanics, controls, and user experienceAmplitude Studios
Junior Game Developer - 2013 – 2015— Assisting senior developers in implementing game mechanics and systems.
— Collaborating with artists and designers to integrate assets and implement visual effects.
— Debugging and troubleshooting issues to ensure smooth gameplay experience.
— Participating in code reviews and learning from feedback to improve coding skills.
— Keeping up with industry trends and exploring new features and tools in Unity and Cocos.
Образование
Bachelor of Computer Science
University of Pennsylvania2010-2013
Обо мне
As a senior game developer with 9 years of experience, I specialize in Unity and Cocos game engines, utilizing C# and JavaScript. With a track record of delivering successful projects on time, I excel in both gameplay programming, optimizing performance and cross-platform compatibility. I try to push the boundaries of game development to create exceptional gaming experiences.