Микита Кузьмичкин - Unity developer
Навыки
- ECS
- Flutter
- HTML
- JS
- OOP
- SQL
- Unity
Опыт работы
Taku
unity developer - 06.2019/02.2020VironIt
unity developer - 02.2020/02.2021Soliter Grand Harvest.
11/2020 – 02/2021
• Fix bugs. Development features. Team: 140
• Unity, C#, Git, MS Visual Studio, SourceTree, ECSReturned to life “Bubble Island 2” project.
07/2020 – 11/2020
• Reworking the gameplay. Development features. Update SDKs. Fix legacy bugs.. Team: 3
• Unity, C#, Git, MS Visual Studio, SourceTree, Facebook SDKSudoku.
05/2020 – 07/2021
• Create project architecture. Development features. Team: 6
Unity, C#, Git, MS Visual Studio, SourceTreeEasyGame.
02/2020 – 05/2021
• Level development and mechanics. Create debug features for level creator. Team: 25Severex
unity developer - 02.2021/09.2023Pixel art.
06/2021 — present
• Feature development today’s goals and meta. Reworking the analytics. Support for native EasyBrain modules. Create debug features for QAs. Fix legacy bugs. Team: 8-11
• Unity, C#, Git, Rider, Android-Studio, Java, XCode, Swift, Node-jsChumy.
02/2021 – 04/2021
• Development features. Support for native EasyBrain modules. Create debug features for QAs. Fix legacy bugs.. Team: 3-4
• Unity, C#, Git, Rider, Android-Studio, Java, XCode, SwiftReturned to life Poly Art.
04/2021 – 06/2021
• Reworking the gameplay. Development features. Support for native EasyBrain modules. Create debug features for QAs. Fix legacy bugs.. Team: 1
• Unity, C#, Git, Rider, Android-Studio, Java, XCode, Swift
Образование
ПОИТ
БГУИР2016/2020
Обо мне
С универа люблю создавать игры и вкладываю в них душу. Умею строить качественную архитектуру с нуля и поддерживать древний легаси (даже оптимизировать его. Обожаю писать расширения для редактора. Опыт у меня большой и разнообразный.